• English
  • Italiano
    • Twitter
    • Facebook
    • Instagram
    • Youtube
    • Flickr
  • About
  • Subscribe
  • Contact
  • RSS Feeds
  • Switch to B&W

Neural

Critical digital culture and media arts · Since 1993

Vai al contenuto
  • Archivio Neural
  • Rivista Cartacea
  • Rapporti
  • Recensioni
  • Nuova

Abbonarsi a Neural

Subscribe  to Neural

Numero attuale

Arretrati

Trovare Neural nei negozi

Archivio Neural

L'Archivio Neural è un archivio di pubblicazioni noi raccolte nel corso degli anni. Sfoglia la nostra collezione qui.

Microposts

neural

24 nov Retweet this Share on Facebook

Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic Designer, Clarke Blackham. Very nicely made, perhaps only a bit glossier for the magazine’s line, it testifies once more how even your most familiar outcomes can have another life somewhere else.

MechanicalTechno

02 lug Retweet this Share on Facebook

The value of craft after software sounds rampant sometimes, expressing the freedom of escaping repetitive taps and clicks to accomplish some assumed tasks. Mixing media, electricity, electronics, mechanics and inert objects Graham Dunning has realised a structured track/performance/open script in his “Mechanical Techno: Ghost in the Machine Music.” More than a proof of concept a machine music declination.

AsciGraffiti

30 giu Retweet this Share on Facebook

Isn’t ASCII Art a perfect form of “graffiti” in 2010s? The 8-bit aesthetics is among the strongest visual references connecting the analogue recent past with the omni-digital present, so why not adopt it to finally have some public art embedded in the present? In Varberg, Sweden, 2016, the GOTO80 crew (feat: Karin Andersson) did it, choosing (not by accident) the Mo Soul Amiga-font.

YesNo

29 giu Retweet this Share on Facebook

YesNo by Timo Kahlen feels like “traditional” net art, a well crafted stuck webpage for the user’s aural and clickable enjoyment.

 

AppleForAds

29 feb Retweet this Share on Facebook

The relationship between Andy Warhol and personal computers (becoming quite popular during his last years) has been only partially investigated beyond his Amiga works. In November 2015, Sotheby’s sold his “Apple (from Ads)” (acrylic and silkscreen ink on canvas) for 910.000 USD, and in catalogue’s notes Warhol tells about his meeting with Steve Jobs insisting to give him one and showing him how to draw (even if still in black and white): “we went into Sean [John Lennon’s son]’s bedroom–and there was a kid there setting up the Apple computer that Sean had gotten as a present, the Macintosh model. I said that once some man had been calling me a lot wanting to give me one, but that I’d never called him back or something, and then the kid looked up and said, ‘Yeah, that was me. I’m Steve Jobs.’ And he looked so young, like a college guy. And he told me that he would still send me one now. And then he gave me a lesson on drawing with it. It only comes in black and white now, but they’ll make it soon in color…I felt so old and out of it with this young whiz guy right there who helped invent it.”

 

Harsh Noise Wally

10 gen Retweet this Share on Facebook

Harsh Noise Wally, is a sophisticated mashup mixing strips of Wally, the lazy and cynic colleague of Dilbert with some epic noise music extreme attitudes. Well conceived and assembled.

 

scanning eye-shaped big screen at Birmingham New Street railway station

29 ago Retweet this Share on Facebook

Minority Report comes closer… Three huge screens at Birmingham New Street railway station are scanning passers-by and play advertisements accordingly. http://www.birminghammail.co.uk/news/midlands-news/new-street-station-advertising-screens-9920400

 

GoPro ancestors

08 lug Retweet this Share on Facebook

GoPro ancestors in the 1960s and 1970s, mainly sport and movie persons like F1 driver Jackie Stewart, Bob Sinclair and Steve McQueen.

 

Older posts

Heavyweight, to whom it may concern

heavyweight

Software artists in the 2000s experimented with forged documents generators to obtain social support or to produce fake cease and desist letters. These documents were plausible but featured a distinctive aesthetic. In Morry Kolman and Kendra Albert’s Heavyweight, the →

new media artsoftware 11 mag 2026

The Werlit Incident, struggling for the light

Diplôme MD Dorian Jovanovic

The Werlit Incident is a video game created by Dorian Jovanovic. It is set in a dystopian world inhabited by miniature, black hole-like creatures that consume all light. Humanity’s last hope is an artificial sun powered by bioluminescent beings. All →

new media artvideogame 4 mag 2026

Natural Contacts, gardening malware

natural-contacts

When can malware be considered artwork? The art created with computer viruses in the early 2000s demonstrated how unproductive and disruptive code can foster critical ideas. Peter Burr, Mark Fingerhut, Bridget DeFranco, and Matthew D. Gantt developed Natural Contacts, a →

malwarenew media artvirus 24 apr 2026

The Harbinger, automated care

x2

There is a bearable level of surveillance and then that which is unbearable. This threshold of what is bearable has shifted significantly over time to accommodate more surveillance. In the last 20 years, artists have explored the materialisation of the →

artificial intelligencenew media artsurveillance 17 apr 2026

Electric Garden, microbial power

electric-garden

Recently, artists’ interest in the ecology of energies has dramatically increased as they investigate scientific discoveries and work with their findings to produce engaging artworks. Sunjoo Lee’s Electric Garden belongs to these practices, using microbial fuel cells, which generate power →

bioartinstallationpost natural 10 apr 2026

AI-Ludd, disruptive LLM

ai-ludd

What if we were to build an effective AI-based Luddite chatbot to provide consultation on work matters? AI-Ludd, the simulation presented by the IoCose group in a video, subverts the concept of industrial software. This radical narrative shift is not →

artificial intelligencehacktivisminstallationnew media art 2 apr 2026

Asemograph, good vibes

asemograph

The technical solution of making mobile phones vibrate to avoid the intrusiveness of ringtones, also called silent mode, was first introduced on pagers in the 1980s and later on mobile phones by Motorola with their StarTAC model released in 1996. →

criticismnew media artsocial media 23 mar 2026

Coral Sonic Resilience, symbiotic mediation

coral-sonic-resilience

Le barriere coralline di tutto il mondo sono sempre più danneggiate per fattori di stress antropico e il mantenimento di comunità ittiche sane in questo ambiente contrasterebbe il deperimento della barriera, ma le barriere degradate hanno un odore e un →

criticismnew media artsculpture 13 mar 2026

A Needle in a Haystack, superhuman machines

superhuman-machines2

The superhuman qualities we attribute to machines have historically concerned tasks related to labour and efficiency. However, with A Needle in a Haystack, Varvara & Mar explore what happens when these qualities are used to implement metaphors in their work. →

artificial intelligencenew media artrobot 4 mar 2026

Network Maintenance, collective machine care

network-maintenance

Although IT and TLC are crucial to humanity and have gone through decades of technological innovation, they are often perceived as fragile entities, both on a personal and corporate level. We associate this fragility with what is visible, i.e. with →

criticisminstallationnetworknew media art 23 feb 2026

Older posts
Banner Creative Computing University of Southampton
  • 3D
  • 3D printing
  • 8 bit
  • 8-bit aesthetics
  • abstract
  • abstraction
  • acousmatic
  • acoustic
  • acoustic space
  • acoustic/digital
  • activism
  • acusmatica
  • aesthetics
  • afrofuturism
  • algorithm
  • algorithms
  • ambient
  • ambient noise
  • ambient-drone
  • ambiente sonoro
  • analogue
  • analogue machines
  • analogue sounds
  • analogue to digital
  • animation
  • anonymity
  • aound
  • archeology
  • architecture
  • archive
  • art
  • art hack
  • art rock
  • artificial intelligence
  • artificial life
  • audio art
  • audio recording and reproduction
  • audio surround
  • audio-video
  • audio-visuals
  • auditory culture
  • bastard pop
  • bend toys
  • big data
  • bio-art
  • bioart
  • biological
  • bioluminescence
  • biopolitics
  • biotech
  • black culture
  • blockchain
  • Blu-Ray/DVD + book
  • bodies
  • book
  • book + other media
  • booklet
  • books
  • bookshop
  • breakcore
  • broadcast
  • brutalism
  • capitalism
  • Carsten Nicolai
  • cd + dvd
  • cd or other portable media
  • cd+dvd video
  • China
  • cinema
  • cinematic arts
  • circuit bending
  • classical
  • classical/contemporary
  • climate change
  • cloud
  • clubbing scenes
  • code
  • communication
  • communication strategies
  • computation
  • computational art
  • Computational Arts
  • computer art
  • computer games
  • computer music
  • computer science
  • computer voice
  • computer-generated comics
  • computing
  • contemporary art
  • copyright
  • cosmotechnics
  • counterculture
  • critical media
  • criticism
  • culture jamming
  • cyberculture
  • cyberfeminism
  • cybernetic music
  • cyborg art
  • dark ambient
  • data
  • data dating
  • dead media
  • deep listening
  • deepfake
  • Deleuze
  • demoscene
  • design
  • digital
  • digital age
  • digital art
  • digital culture
  • digital economy
  • digital sculpture
  • digitalisation
  • DIY
  • djing
  • drone
  • dub
  • dvd &/or dvd video
  • dvd video
  • dystopian
  • ecology
  • economy
  • electro
  • electroacoustic music
  • electronic art
  • electronic dance
  • electronic literature
  • electronic music
  • electronica
  • electronics
  • electropop
  • elettroacustica
  • emusic
  • ethnic
  • exhibition
  • experimental
  • experimental music
  • extra
  • fake
  • feminism
  • festival
  • fetishization of the offline
  • field recording
  • field recordings
  • floppy disk
  • Fluxus
  • folktronica
  • free form
  • free pdf
  • future
  • Futurism
  • game
  • game engine
  • gamelan music
  • games
  • geek culture
  • generative
  • glitch
  • glitch'n'cuts
  • global communication
  • graphic design
  • hacking
  • hacktivism
  • home devices
  • hybridity
  • identity
  • idm
  • images
  • impro
  • industrial
  • informatica musicale
  • information technology
  • infrastructure
  • installation
  • installations
  • interactive
  • interactive sounds
  • interfaces
  • internet
  • internet art
  • internet-based art
  • invisible networks
  • kinetic
  • language
  • laptop
  • late-capitalism
  • light
  • listening
  • literature
  • live performances
  • machine learning
  • machines
  • magazine
  • maker
  • malware
  • mashup
  • media
  • media archaeology
  • media archeology
  • media art
  • media theory
  • memory
  • microsound
  • minimal
  • mixed-media
  • mobile
  • modern classical
  • multiculturalism
  • music
  • musica concreta
  • musica informatica
  • Musique Concrète
  • neo-materalism
  • net
  • net art
  • network
  • neural
  • neural network
  • neural networks
  • neuroscience
  • new classic
  • new classical
  • new issue
  • new media
  • new media archeology
  • new media art
  • NFT
  • NFTs
  • noise
  • noisy
  • non-music
  • obsolescence
  • obsolete techniques
  • open-source
  • out-of-body experience
  • performance
  • performing art
  • phonetic language
  • photography
  • plagiarism
  • playlist
  • plunderphonics
  • politics
  • porno
  • post digital
  • post human
  • post natural
  • post rock
  • post-digital economy
  • post–techno
  • preservation
  • print-only publication
  • privacy
  • programmazione algoritmica
  • psichedelia
  • psicoacustica
  • psychoacoustics
  • psychogeography
  • public infrastructure
  • public space
  • publishing
  • pulsar synthesis
  • radio
  • radio and communication
  • radio waves
  • radio-art
  • remote execution
  • Rapporti
  • retro aesthetic
  • reverse engineering
  • robot
  • sci
  • science
  • science fiction
  • sculptural device
  • sculpture
  • security
  • simulation
  • site-specific
  • social history
  • social media
  • social mythologies
  • social network
  • society
  • software
  • sonification
  • sound
  • sound and vision
  • sound art
  • sound poetry
  • sound sculpture
  • sound sculptures
  • sounds
  • soundscape
  • soundscapes
  • space
  • spoken word
  • stereoscopic vision
  • street art
  • subcultures
  • surveillance
  • synth music
  • synth-disco
  • techno
  • techno-pop
  • techno-social imaginaries
  • technology
  • technoscience
  • telepresence
  • text-sound composition
  • theatre
  • theory
  • time-based media
  • tokens
  • Transmediale
  • turntablism
  • tv
  • USB drive
  • utopia
  • vide
  • video
  • video art
  • video games
  • videogame
  • virtual reality
  • virus
  • visual
  • visual media
  • visual poetry
  • vjing
  • voice
  • wearable
  • web
  • webapp
  • WiFi
  • working online
  • zine
  • Progetti

    • Sonic Genoma
    • Suoni Futuri Digitali
    • Wicked Style
    • nordiC (Dissonanze)
    • Tecnologie di Liberazione (2001)
    • Virtual Light (1995)
    • Internet Underground Guide (1995)
  • Colophon

    Direttore
    Alessandro Ludovico
    Caporedattore Musica
    Aurelio Cianciotta Mendizza
    Collaboratori
    Josephine Bosma Chiara Ciociola Daphne Dragona Matteo Marangoni Rachel O'Dwyer Paolo Pedercini Paul Prudence Benedetta Sabatini
    Progetti Speciali
    Chiara Ciociola
    Ivan Iusco
    Title Poet
    Nat Muller
    English Copyediting
    Rachel O'Dwyer
    Traduzioni
    Giuseppe Santoiemma
    Advertising & PR Manager
    Benedetta Sabatini
    Production Manager & Digital Archivist
    Cristina Piga
    Consulenza tecnica
    Paolo Mangraviti
  • Amici

    • AHA
    • Amazon Noir
    • GWEI
    • Interferenze Festival
    • Networked Performance
    • Runme.org
    • uCan
    • We Make Money not Art

Neural

  • About
  • Contact
  • RSS Feeds
  • Privacy Policy Disclaimer

Sections

  • Nuova
  • Rapporti
  • Recensioni

Social

  • Facebook
  • Twitter
  • Instagram
  • Youtube
  • Flickr

Rivista Cartacea

  • Numero attuale
  • Arretrati
  • Abbonarsi a Neural
  • Trovare Neural nei negozi

Archivio Neural

  • Sfogliare
  • Ricerca
  • Pubblicazione Aleatori

Legal

Neural, registered in the Bari Court 728/2009.

This weblog is licensed under a Creative Commons License.

cc license

Design

Manufactura Independente