“If you publish this work on the Internet I will sue you” by Vigilante (FR/IT) is effectively placing itself on a billboard instantly evoking its digital transmission, in a classic conceptual art strategy (using the words to create an uncanny situation (and tension) in between two different dimensions.
noPhone by Ingmar Larsen is meant to give people the “phone feeling” without their actual phone. It’s a 3D printed mockup, resembling mostly an iPhone, which should reassure the addicted person to still be in control of its obsession. A slick website and an hilarious FAQ are completing the effort. http://www.nophone.eu
“Artwork by Anonymous” a screenshot of an anonymous post on the board pondering the diminished nature of art has been sold on Ebay for US $90,900.00. Officially buyer will receive a plain inkjet print in a frame.
“All I know and then some” by Addie Wagenknecht is a big handwriting covering a whole wall with a sequence of repeating sentences starting with “I will not download things that get me into trouble” and ending with “I will not download things” http://placesiveneverbeen.com/index.php/all-i-know-and-then-some/
Mountain by David OReilly, is a “consequential” videogame, as you’re a mountain and your development (which passively lasts for the whole game) is determined by answers to initial questions http://mountain-game.com
Simulacra by Karina Smigla-Bobinski, the elusive ghostly video.
The feedback we get from a video, or any cinematic artifact is continuous, as every frame reaching our retina alters the state of our brain and our interpretation of the source material. In Simulacra by Karina Smigla-Bobinski, there is a suspended apparatus made using four attached screens forming a cube without the upper and lower side. But the working screens seem to transmit only a plain white colour until we decide to use the attached magnifying glasses to look closer. Different content is then made available to us. The author defines it as an “organic, analogue mental cinema”, and in fact our default reaction is to think that the process is happening in our brains rather than in the lenses. An intimate relationship is then established that puts the spectator in a privileged position, recognised by the artist as the one chosen to access her ghostly secrets.
Simulacra by Karina Smigla-Bobinski, the elusive ghostly video