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Neural

Critical digital culture and media arts · Since 1993

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The Neural Archive is a repository of publications collected by us during the years. Browse our collection here.

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neural

24 Nov Retweet this Share on Facebook

Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic Designer, Clarke Blackham. Very nicely made, perhaps only a bit glossier for the magazine’s line, it testifies once more how even your most familiar outcomes can have another life somewhere else.

MechanicalTechno

02 Jul Retweet this Share on Facebook

The value of craft after software sounds rampant sometimes, expressing the freedom of escaping repetitive taps and clicks to accomplish some assumed tasks. Mixing media, electricity, electronics, mechanics and inert objects Graham Dunning has realised a structured track/performance/open script in his “Mechanical Techno: Ghost in the Machine Music.” More than a proof of concept a machine music declination.

AsciGraffiti

30 Jun Retweet this Share on Facebook

Isn’t ASCII Art a perfect form of “graffiti” in 2010s? The 8-bit aesthetics is among the strongest visual references connecting the analogue recent past with the omni-digital present, so why not adopt it to finally have some public art embedded in the present? In Varberg, Sweden, 2016, the GOTO80 crew (feat: Karin Andersson) did it, choosing (not by accident) the Mo Soul Amiga-font.

YesNo

29 Jun Retweet this Share on Facebook

YesNo by Timo Kahlen feels like “traditional” net art, a well crafted stuck webpage for the user’s aural and clickable enjoyment.

 

AppleForAds

29 Feb Retweet this Share on Facebook

The relationship between Andy Warhol and personal computers (becoming quite popular during his last years) has been only partially investigated beyond his Amiga works. In November 2015, Sotheby’s sold his “Apple (from Ads)” (acrylic and silkscreen ink on canvas) for 910.000 USD, and in catalogue’s notes Warhol tells about his meeting with Steve Jobs insisting to give him one and showing him how to draw (even if still in black and white): “we went into Sean [John Lennon’s son]’s bedroom–and there was a kid there setting up the Apple computer that Sean had gotten as a present, the Macintosh model. I said that once some man had been calling me a lot wanting to give me one, but that I’d never called him back or something, and then the kid looked up and said, ‘Yeah, that was me. I’m Steve Jobs.’ And he looked so young, like a college guy. And he told me that he would still send me one now. And then he gave me a lesson on drawing with it. It only comes in black and white now, but they’ll make it soon in color…I felt so old and out of it with this young whiz guy right there who helped invent it.”

 

Harsh Noise Wally

10 Jan Retweet this Share on Facebook

Harsh Noise Wally, is a sophisticated mashup mixing strips of Wally, the lazy and cynic colleague of Dilbert with some epic noise music extreme attitudes. Well conceived and assembled.

 

scanning eye-shaped big screen at Birmingham New Street railway station

29 Aug Retweet this Share on Facebook

Minority Report comes closer… Three huge screens at Birmingham New Street railway station are scanning passers-by and play advertisements accordingly. http://www.birminghammail.co.uk/news/midlands-news/new-street-station-advertising-screens-9920400

 

GoPro ancestors

08 Jul Retweet this Share on Facebook

GoPro ancestors in the 1960s and 1970s, mainly sport and movie persons like F1 driver Jackie Stewart, Bob Sinclair and Steve McQueen.

 

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Breaking: Millionaire Extorts $$$ From Artist, Street Artists Strike Back http://t.co/Ri5Dg8B

neural 3 Jul 2011

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Banner Creative Computing University of Southampton
  • 3D
  • 3D printing
  • 8 bit
  • 8-bit aesthetics
  • abstract
  • abstraction
  • acousmatic
  • acoustic
  • acoustic space
  • acoustic/digital
  • activism
  • acusmatica
  • aesthetics
  • algorithm
  • algorithms
  • ambient
  • analogue
  • analogue sounds
  • analogue to digital
  • anonymity
  • aound
  • archeology
  • architecture
  • archive
  • art
  • art hack
  • art rock
  • artificial intelligence
  • artificial life
  • audio art
  • audio recording and reproduction
  • audio surround
  • audio-video
  • audio-visuals
  • auditory culture
  • bastard pop
  • bend toys
  • big data
  • bio-art
  • bioart
  • biological
  • bioluminescence
  • biopolitics
  • biotech
  • black culture
  • blockchain
  • Blu-Ray/DVD + book
  • bodies
  • book
  • book + other media
  • booklet
  • books
  • bookshop
  • breakcore
  • broadcast
  • brutalism
  • capitalism
  • Carsten Nicolai
  • cd or other portable media
  • cd+dvd video
  • China
  • cinema
  • cinematic arts
  • circuit bending
  • classical/contemporary
  • climate change
  • cloud
  • clubbing scenes
  • code
  • communication
  • communication strategies
  • computation
  • Computational Arts
  • computer art
  • computer games
  • computer music
  • computer science
  • computer voice
  • computer-generated comics
  • computing
  • contemporary art
  • copyright
  • cosmotechnics
  • counterculture
  • criticism
  • culture jamming
  • cyberculture
  • cyberfeminism
  • cybernetic music
  • dark ambient
  • data
  • data dating
  • deepfake
  • Deleuze
  • demoscene
  • design
  • digital
  • digital art
  • digital culture
  • digital economy
  • digital sculpture
  • digitalisation
  • DIY
  • djing
  • drone
  • dub
  • dvd &/or dvd video
  • dvd video
  • dystopian
  • ecology
  • economy
  • electro
  • electroacoustic music
  • electronic art
  • electronic dance
  • electronic literature
  • electronic music
  • electronica
  • electronics
  • electropop
  • elettroacustica
  • emusic
  • ethnic
  • exhibition
  • experimental
  • experimental music
  • extra
  • fake
  • feminism
  • festival
  • fetishization of the offline
  • field recording
  • field recordings
  • floppy disk
  • Fluxus
  • folktronica
  • free form
  • free pdf
  • future
  • Futurism
  • game
  • game engine
  • gamelan music
  • games
  • geek culture
  • generative
  • glitch
  • glitch'n'cuts
  • global communication
  • graphic design
  • hacking
  • hacktivism
  • home devices
  • identity
  • idm
  • images
  • impro
  • industrial
  • information technology
  • infrastructure
  • installation
  • installations
  • interactive
  • interactive sounds
  • interfaces
  • internet
  • internet art
  • internet-based art
  • invisible networks
  • kinetic
  • language
  • laptop
  • late-capitalism
  • light
  • literature
  • live performances
  • machine learning
  • machines
  • magazine
  • maker
  • mashup
  • media
  • media archaeology
  • media archeology
  • memory
  • microsound
  • minimal
  • mixed-media
  • mobile
  • modern classical
  • multiculturalism
  • music
  • musica concreta
  • musica informatica
  • Musique Concrète
  • neo-materalism
  • net
  • net art
  • network
  • neural
  • neural network
  • neural networks
  • neuroscience
  • new classic
  • new classical
  • new issue
  • new media
  • new media archeology
  • new media art
  • NFT
  • NFTs
  • noise
  • noisy
  • non-music
  • obsolescence
  • obsolete techniques
  • out-of-body experience
  • performance
  • performing art
  • photography
  • plagiarism
  • playlist
  • plunderphonics
  • politics
  • porno
  • post digital
  • post human
  • post rock
  • post-digital economy
  • post–techno
  • preservation
  • print-only publication
  • privacy
  • programmazione algoritmica
  • psichedelia
  • psicoacustica
  • psychoacoustics
  • psychogeography
  • public infrastructure
  • public space
  • publishing
  • pulsar synthesis
  • radio
  • radio and communication
  • radio waves
  • radio-art
  • remote execution
  • Reports
  • retro aesthetic
  • reverse engineering
  • robot
  • sci
  • science
  • science fiction
  • security
  • simulation
  • site-specific
  • social history
  • social media
  • social mythologies
  • social network
  • society
  • software
  • sonification
  • sound
  • sound and vision
  • sound art
  • sound poetry
  • sound sculpture
  • sound sculptures
  • sounds
  • soundscape
  • soundscapes
  • space
  • spoken word
  • stereoscopic vision
  • street art
  • subcultures
  • surveillance
  • synth music
  • synth-disco
  • techno
  • techno-pop
  • techno-social imaginaries
  • technology
  • technoscience
  • telepresence
  • text-sound composition
  • theatre
  • theory
  • tokens
  • Transmediale
  • turntablism
  • tv
  • USB drive
  • utopia
  • vide
  • video
  • video art
  • video games
  • videogame
  • virtual reality
  • visual
  • visual media
  • visual poetry
  • vjing
  • voice
  • wearable
  • web
  • webapp
  • WiFi
  • working online
  • zine
  • Projects

    • Sonic Genoma
    • Suoni Futuri Digitali
    • Wicked Style
    • nordiC (Dissonanze)
    • Tecnologie di Liberazione (2001)
    • Virtual Light (1995)
    • Internet Underground Guide (1995)
  • Colophon

    Chief Editor
    Alessandro Ludovico
    Assistant editor
    Aurelio Cianciotta Mendizza
    Contributors
    Josephine Bosma Chiara Ciociola Daphne Dragona Matteo Marangoni Rachel O'Dwyer Paolo Pedercini Paul Prudence Benedetta Sabatini
    Special Projects
    Ivan Iusco
    Chiara Ciociola
    Title Poet
    Nat Muller
    English Copyediting
    Rachel O'Dwyer
    Translations
    Giuseppe Santoiemma
    Advertising & PR Manager
    Benedetta Sabatini
    Production Manager and Digital Archivist
    Cristina Piga
    Technical consulting
    Paolo Mangraviti
  • Friends

    • AHA
    • Amazon Noir
    • GWEI
    • Interferenze Festival
    • Networked Performance
    • Runme.org
    • uCan
    • We Make Money not Art

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