Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic Designer, Clarke Blackham. Very nicely made, perhaps only a bit glossier for the magazine’s line, it testifies once more how even your most familiar outcomes can have another life somewhere else.
Gylphi Limited, ISBN-13: 978-1780240091, English, 304 pages, 2013, USA
Man/machine interfaces have involved the body in progressively more sophisticated ways, from the mechanical finger pressure on a keyboard to the intellectual challenge of voice-recognition-based software assistants. Media art has interpreted interfaces dynamically, abstracting the interaction and playing with its modalities, symbols and meanings. Stern analyses almost forty different artworks to augment his theory: “interactive art suspends and amplifies the ways we experience embodiment – as per-formed, relational, and emergent”. The text investigates “how we interact” and the role of the body in the interaction process is here exploded and carefully delineated. Many of the connotations that the body assumes in artworks – being perceived as a structure, a tool, a territory or an imagined space – are analysed as performative and symbolic instances. One of the qualities of this book is that it provides extensive references on the topic, while remaining very focused. The artworks are carefully described in their mechanisms and their performative dimensions are acknowledged separately, representing an annotated anthology in itself. There’s also a “digital companion” chapter (called “In Production”, partially printed and freely available online, meant to be updated and expanded at will), which has been aggregated to the book as its dynamic (in a way even performative) extension. This book is very helpful for understanding our physical relationship with the digital and how to properly relate to interactive art.