Harsh Noise Wally, is a sophisticated mashup mixing strips of Wally, the lazy and cynic colleague of Dilbert with some epic noise music extreme attitudes. Well conceived and assembled.
Marcin Ramocki, a Polish artist who’s also a director of documentaries and independent curator, since his first experiments has focused his research on the construction of metaphors by using the most diverse software programs. Non-linear narration, be it generative and random or interactive, is the common theme of his many projects, even though there are other central themes, such as videogames aesthetics (especially the retro ones), combining old and new technologies, the DIY philosophy (which has recently become DIWO, thanks to a Furtherfield collective provocation or – more likely – thanks to the interactive nature of web 2.0), for example in works like Torcito Project (sonic portraits). This work is composed of seven portraits made in the Italian region of Salento (Masseria Torcito is in Cannole, near Lecce) in the summer of 2005 using Virtual Drummer, an “old” Macintosh software. A 48×64 grid is the canvas used by Ramocki. In this grid there’s the bitmap image of a human face which eventually turns into the score of an endless sound loop. Each horizontal line corresponds to an instrument (for a total of 48 instruments) which is activated each time the cathode ray beam hits one of the portrait’s pixels. Ramocki’s work brings to mind Jacquard’s punched cards, but also the pianola and the automatic piano. All these, in fact, are applications of the simple binary principle of full and empty. As is easy to understand, there’s nothing too far from the basic principle modern digital technologies, and our information society, are based on.