Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic Designer, Clarke Blackham. Very nicely made, perhaps only a bit glossier for the magazine’s line, it testifies once more how even your most familiar outcomes can have another life somewhere else.
There was no better day of the commemoration of September 11 for the global launch a similar project. The institutional fake tears, the warm memory of a human catastrophe is celebrated through a careful selection of macabre images to inoculate the same media terror commemorated in 'special' print and television after each of the major terrorist attacks in recent years. It nodal part of this insane process is the prediction of the place of the 'next time', in a succession of 'voices' and analysis of 'experts'. To turn all of this against its own perpetrators is Where-next a game born from the strategic partnership between Guerrigliamarketing.it and Molleindustria , where you can bet on the next attack, specifying time, place and type (using Google Maps). By combining two extreme realities of our times (the legitimacy of the global betting as a practice nell'azzeccare hopeful at the same time and change the future and insecurity instilled by the terrorist attacks, unbearably amplified by the media) they developed this disturbing hybrid if he will bite the most incompetent journalists, will not fail, however, to reflect on how all the other formalize the fact that in an online game the game the massacre done by the media in every tragic occasion, may be trigger complex reactions in those who enjoys . in this way, in fact, are deliggittimate the 'official sources' tell us how it will be built in the reality of the future and there he reclaims through a form built with plenty of playful sarcasm. The result is a hilarious dramatization of terror induced, and a final break of the latent panic as a constituent of living west.