Digital Homo Ludens, Game / Play, media_City Seoul 2004

Digital Homo Ludens

Seoul Museum of Art The game and its reworking of reality through a precise system of rules is one of the keys to understanding the contemporary culture permeated by a widespread need to re-read sequencing schizophrenic daily through mechanisms liberators of playful interaction. The creation of such a system has a functional architecture of expression is therefore the basis for works that are playful involvement in the mechanisms of personal or collective, but astraibile and repeatable, their raison d'etre. 'Digital Homo Ludens' is the title given to the third International Media Art Biennale, Seoul (after the editions of 2000 and 2002 ), to express the condition of those who have absorbed a diverse culture of the game in today's multicultural and cross-meaning. Harvesting the curatorial experiences Johan Pijnappel, Liz Hughes, Hans D. Christ and Tilman Baumgaertel, led by Jin Sup Yoon, was assembled one of the most comprehensive exhibitions on the theme, in which the primary mechanisms have been under investigation since the conventions and aesthetics of the game that is expressed through a screen. The clichés are altered and the instinctive and joyful interaction factor is contaminated with social and psychological issues, summarizing in a common space dynamics triggered, aesthetics, setting and unconventional values, finally developing a scenario in which the game itself offers a versatile mode of interpretation of reality.