Portrait responsive, interactive portraits.

If the wonder of science fiction from the early days was to equip the machines with 'emotions', in electronic Comtemporanea are anthropomorphic behaviors to systematically peep from the works, inspiring the definitive overcoming of the interface in man-machine relationship. The Responsive Portrait of John Gerrard put into practice this approach without difficulty borrowing a historical archetype of artistic expression. Two flat-screen monitors contain sensitive to touch as many portraits, generated by three-dimensional scans that interact, in the perspective view, to user actions. The two portraits attaches them to the hinged arms that rotate in a corresponding change the angle of view, in a kind of ancient diptych. In approaching thunderstorm to an anthropomorphic representation credible, this work provides further research in the field of our emotions related to the representation of our species.