Nybble-engine, the network as a game.

The rules that govern a network can be interpreted as rules of a game, by assigning to each action as many changes to the network itself. This brilliant blend of technique and strategy play is embodied in Nybble-engine , a work created using the game engine Unreal Tournament (UT-Oldschool) by Max Moswitzer and Margarete Jahrmann. In the culture of the 'mod', ie the arbitrary changes to the game, this work represents both a conceptual hacking that reverses the classic destructive logic linking the actions in different procedures, the attack turns into collaboration network and the shooting at anyone in communication with the same and the same act of play involves an editing of the code. Environments generated in real time so take complex forms of which the authors have also prototyped in three dimensions, concrete representations of abstract representations generated from the calculations of the machine mediated behaviors induced by recreational and social activities. Already presented at Transmediale 02 and 03 Deaf , Nybble-engine received an 'Award of Distinction' in the race for the Golden Nica at Ars Electronica 2003 .