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Neural

Critical digital culture and media arts · Since 1993

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Archivio Neural

L'Archivio Neural è un archivio di pubblicazioni noi raccolte nel corso degli anni. Sfoglia la nostra collezione qui.

Microposts

neural

24 nov Retweet this Share on Facebook

Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic Designer, Clarke Blackham. Very nicely made, perhaps only a bit glossier for the magazine’s line, it testifies once more how even your most familiar outcomes can have another life somewhere else.

MechanicalTechno

02 lug Retweet this Share on Facebook

The value of craft after software sounds rampant sometimes, expressing the freedom of escaping repetitive taps and clicks to accomplish some assumed tasks. Mixing media, electricity, electronics, mechanics and inert objects Graham Dunning has realised a structured track/performance/open script in his “Mechanical Techno: Ghost in the Machine Music.” More than a proof of concept a machine music declination.

AsciGraffiti

30 giu Retweet this Share on Facebook

Isn’t ASCII Art a perfect form of “graffiti” in 2010s? The 8-bit aesthetics is among the strongest visual references connecting the analogue recent past with the omni-digital present, so why not adopt it to finally have some public art embedded in the present? In Varberg, Sweden, 2016, the GOTO80 crew (feat: Karin Andersson) did it, choosing (not by accident) the Mo Soul Amiga-font.

YesNo

29 giu Retweet this Share on Facebook

YesNo by Timo Kahlen feels like “traditional” net art, a well crafted stuck webpage for the user’s aural and clickable enjoyment.

 

AppleForAds

29 feb Retweet this Share on Facebook

The relationship between Andy Warhol and personal computers (becoming quite popular during his last years) has been only partially investigated beyond his Amiga works. In November 2015, Sotheby’s sold his “Apple (from Ads)” (acrylic and silkscreen ink on canvas) for 910.000 USD, and in catalogue’s notes Warhol tells about his meeting with Steve Jobs insisting to give him one and showing him how to draw (even if still in black and white): “we went into Sean [John Lennon’s son]’s bedroom–and there was a kid there setting up the Apple computer that Sean had gotten as a present, the Macintosh model. I said that once some man had been calling me a lot wanting to give me one, but that I’d never called him back or something, and then the kid looked up and said, ‘Yeah, that was me. I’m Steve Jobs.’ And he looked so young, like a college guy. And he told me that he would still send me one now. And then he gave me a lesson on drawing with it. It only comes in black and white now, but they’ll make it soon in color…I felt so old and out of it with this young whiz guy right there who helped invent it.”

 

Harsh Noise Wally

10 gen Retweet this Share on Facebook

Harsh Noise Wally, is a sophisticated mashup mixing strips of Wally, the lazy and cynic colleague of Dilbert with some epic noise music extreme attitudes. Well conceived and assembled.

 

scanning eye-shaped big screen at Birmingham New Street railway station

29 ago Retweet this Share on Facebook

Minority Report comes closer… Three huge screens at Birmingham New Street railway station are scanning passers-by and play advertisements accordingly. http://www.birminghammail.co.uk/news/midlands-news/new-street-station-advertising-screens-9920400

 

GoPro ancestors

08 lug Retweet this Share on Facebook

GoPro ancestors in the 1960s and 1970s, mainly sport and movie persons like F1 driver Jackie Stewart, Bob Sinclair and Steve McQueen.

 

Older posts
Newer posts

Pinhole Cinema, man and the static camera

Pinhole-Cinema

Cosa aspettarsi se potessimo vedere il mondo come attraverso una camera oscura? Certamente potremmo avere su di esso una prospettiva visuale differente e quindi una diversa percezione dello spazio. “Pinhole Cinema” dei nipponici Fuwarilab offre un metodo a buon mercato →

new media art 10 feb 2016

Contingent Cartographies, Fluid Identities, breaking a visual spell

Contingent-Cartographies

Google Street View è lentamente cresciuta nel corso degli anni verso il suo ambizioso obiettivo di diventare “l’occhio di Dio” disponibile su qualsiasi schermo connesso. La pura illusione di vedere (e quindi per i nostri sensi primari di essere) in →

new media art 3 feb 2016

Mécaniques Discursives, fictional projected machines

MecaniquesDiscursives

La perfetta integrazione tra il reale e il virtuale è ancora un obiettivo incompiuto: possiamo solitamente ancora distinguere i vari elementi artificiali da quelle reali con sufficiente facilità. Quando le proiezioni – tuttavia – coinvolgono il confine tra il reale →

new media art 29 gen 2016

moDernisT, confronting with digital losses

modernist

Che cosa si perde con l’adozione universale del digitale come tecnologia sub-media? Se la maggior parte delle immagini che vediamo sono (anche leggermente) in jpg lossy (con compressione di dati) e la maggioranza assoluta della musica che sentiamo è (anche →

emusicnew media artsound 22 gen 2016

REMAP, robotic tape access

Remap

Una interessante categoria che richiede corrette analisi è quella del “remake” media-art. Gli esempi proposti dalla avanguardie storiche recuperati dagli attivisti di oggi, e quando è possibile alcuni concetti – come la copia, il remake, la riappropriazione, l’interpretazione o il →

emusichackingnew media artsound 15 gen 2016

Sebastian Frisch – Biophonic Garden, botanical sound communications

Sebastian-Frisch-–-Biophonic-Garden

Tutti sanno che le piante crescono seguendo la luce, seppure studi empirici sugli effetti del suono sulle stesse hanno mostrato risultati che sono in effetti meno facilmente esplicabili. Biophonic Garden di Sebastian Frisch presenta un esperimento nel quale un gruppo →

emusicnew media artscience 8 gen 2016

Rare Earthenware, crafting the sense of guilt

RareEarthenware

Il buco nero sociale nel quale sono lasciati ad avvelenare l’ambiente tutti i rifiuti elettronici risulta essere una delle situazioni più vili e paradossali create dalle industrie occidentali. “Rare Earthenware” di Unknown Fields Division (in collaborazione con Kevin Callaghan) →

arthacktivism 31 dic 2015

Cuckoo, invisible encryption on social networks

Cuckoo

L’ubiquità e il loro enorme numero di utenti rende i social network la più popolare piattaforma online mai realizzata e anche il livello di controllo d’autorità su tali piattaforme è grandissimo, perfino se questo non è particolarmente percepito dagli utenti. →

hacktivism 23 dic 2015

The Crystal Line, old radio, new war

TheCrystalLine

Commissionato da Arts UK org, The Cutting Room e il centro culturale Phoenix in occasione del centenario della Prima Guerra Mondiale, The Crystal Line è l’ultimo lavoro dell’ingegnere, critico e artista multimediale Julian Oliver. Una “radio a galena 2.0”, costruita →

hacktivismnew media art 16 dic 2015

XOXX Composer, spinning the aural sequence

XOXX-Composer

La bellezza della meccanica sembra aver conquistato le menti di un certo numero di artisti dei nuovi media. La scena musicale elettronica, spesso accusata di essere “statica” nel suo uso diffuso di macchine con manopole e pulsanti ha dato vita →

audio artemusicnew media art 9 dic 2015

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Banner Creative Computing University of Southampton
  • 3D
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  • 3D video game aesthetic
  • 8 bit
  • 8-bit aesthetics
  • abstract
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  • acousmatic
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  • aesthetics
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  • algorithm
  • algorithms
  • ambient
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  • analogue
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  • animation
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  • archeology
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  • artificial intelligence
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  • big data
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  • dvd &/or dvd video
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  • dystopian
  • ecology
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  • electro
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  • electronic art
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  • emusic
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  • exhibition
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  • feminism
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  • field recording
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  • floppy disk
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  • future
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  • gamelan music
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  • geek culture
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  • graphic design
  • hacking
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  • home devices
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  • internet
  • internet art
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  • invisible networks
  • kinetic
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  • laptop
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  • light
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  • literature
  • live performances
  • machine learning
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  • magazine
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  • malware
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  • music
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  • NFT
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  • noise
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  • open-source
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  • performance
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  • photography
  • plagiarism
  • playlist
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  • politics
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  • post digital
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  • post-digital economy
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  • preservation
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  • privacy
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  • psichedelia
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  • public infrastructure
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  • pulsar synthesis
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  • remote execution
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  • retro aesthetic
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  • sci
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  • social history
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  • synth music
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  • techno
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  • technology
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  • telepresence
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  • theatre
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  • Progetti

    • Sonic Genoma
    • Suoni Futuri Digitali
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    • nordiC (Dissonanze)
    • Tecnologie di Liberazione (2001)
    • Virtual Light (1995)
    • Internet Underground Guide (1995)
  • Colophon

    Direttore
    Alessandro Ludovico
    Caporedattore Musica
    Aurelio Cianciotta Mendizza
    Collaboratori
    Josephine Bosma Chiara Ciociola Daphne Dragona Matteo Marangoni Rachel O'Dwyer Paolo Pedercini Paul Prudence Benedetta Sabatini
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    Chiara Ciociola
    Ivan Iusco
    Title Poet
    Nat Muller
    English Copyediting
    Rachel O'Dwyer
    Traduzioni
    Giuseppe Santoiemma
    Advertising & PR Manager
    Benedetta Sabatini
    Production Manager & Digital Archivist
    Cristina Piga
    Consulenza tecnica
    Paolo Mangraviti
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