Unrealart, visual timeline of experiments induced playful.

Unrealart

Abstract forms, making them emerge from the mechanisms of software designed to fulfill different tasks, it is one of the founding principles of generative art. At the same time, between the software that continuously produce data, video games are a unique example, representing the continuous mediation between the abstract structure determined by the respective originators and the form that this takes from time to time thanks to the interaction with the public. The complexity of the game mechanics and the resulting interactions is sublimated in the abstract images of Unrealart Alison Mealey. This is the production of images representing thirty minutes of game 'Unreal Tournament', carried out by software robots 20-25 (in a pattern all against all). The software created in Processing by the author records the positions of movements and deaths of robots creating Postscript files in that photograph in an abstract manner the different moments through peculiar lines and dots of various sizes. The visuality of the process, in this case, becomes a recording time. A sort of abstract chronophotography generated by events induced, more like a fascinating experiment 'in vitro' than a mere aesthetic elaboration.