Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic Designer, Clarke Blackham. Very nicely made, perhaps only a bit glossier for the magazine’s line, it testifies once more how even your most familiar outcomes can have another life somewhere else.
Among the essential qualities of photography are its limited space and unity, a feature that has been deeply altered by digital technologies. Since the first digital photograph, in fact, the rendering of visual information as discreet, instead of continuous as in analogue media, and the ability to transform minute details, has created endless different copies. This has transformed both limited space and unity. In KING by David Claerbout, it is the flat space of the photograph that is deeply questioned, transforming the photograph’s space into a navigable tridimensional vista. The perception of the space obviously changes, but the animation also enables navigation through famous photography, so that every element or person is just static there, even as we move around them, but the memory of this photograph is already more complex. Finally the working artificial perspective that this video-game-like treatment provides is an impossible one coupled with a simulated in-depth navigation.