Three Buttons, memory interface.

Three Buttons

The construction of the space implemented by the interface standard is given by a sequence of structures that are alternated in the vision of the user. These same structures disappear when not in use to reappear as needed, supplying the same user of the holes conceptual needed to properly orient the operation of the machine. The memory of the machine itself is conceived as partly temporary, active in the presence of electricity, and partly a long-term or mass, able to recall data and functional sequences of events. What is missing is the memory of the user's choices, especially from a visual point of view, ie the menu and clicks that are profusely made every day, and are the joints of long work sessions. If you review these choices in a video gives an alienating effect, observe them overlapping abstract in basic components, allows us to reflect on the same mechanisms interface. Three Buttons by Jan Robert Leegte, once again focuses his attention on the mouse and its central role in the choices. The three buttons on this website does not lead anywhere, but immortalize the exact spot where they were pressed, leaving the printed image of the pointer. The author has previously experienced with this type of mechanisms, such as in MousePointer or conversions of architectural sites , but what stands out in Three Buttons is the preservation of the memory of the choices, that is what the user decides from time to time . It all leads to a compression of the time, as the past (the choices made) becomes perceptible as present, having the same graphic form, and is superimposed on this real, in a synthesis that reformulates, as is typical of the arts media, temporality according to the perception.