Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic Designer, Clarke Blackham. Very nicely made, perhaps only a bit glossier for the magazine’s line, it testifies once more how even your most familiar outcomes can have another life somewhere else.
The vast territory of the programming software offers endless possibilities of inspiration that allow both to simulate organic processes, but to reveal the fictitious nature of a set of rules encoded in binary form that they oversee. Always in the balance between entertainment and aesthetic research, interaction designers often fail to grasp the irony of communication via screen, mouse and lines of code. In ' Blood ', for example, Tota Hasegawa plays with the irony of the simulation, converting a classic interface of programs' paint' to draw in a special grid plausible blood stains disappear after a while in progression, accompanied by cries of pain . Made shockwave, the work is part of the online exhibition 'as – as designing programming as as as playing', which houses three other works of many designers and programmers Japanese (Exonemo, ages 5 and &up; Ryota Kuwakubo ) struggling in the final instance, with possible redefinitions of the interface, mixing acquired for use, used daily in order to cause health stravolgano doubts and certainties.