<the SIX O>, videogame concept.

After ' Waste of Time 'and' Cryptographever ', <the SIX O> is the new online work of the team of K-hello.org. Even more rooted in the maze concept, this time the authors have minimized the apparatus aesthetic that deceives the customer in a simple random alternation of six colors 'or' every click perpetrated. In fact, the color changes are not due to the click, but the detection of links already visited. This is because the pages involved in this game blindly are numerous, but apparently all similar and connected together according to patterns which intersect the links, thus causing the color changes. The game can continue as planned for a long time, reiterating the relationship between the link and the findings that accompany them. The mechanisms behind the pages you visit often underestimated, the dark side of the link clicked to trust, to the structure of the sites, which have been largely unaware of the time and that, instead, strategically affects communication.