CodeDoc, software art exhibition.

. Art

26.09.02 CodeDoc, software art exhibition.
CodeDoc is an ambitious exhibition project of software art, which far dall'incasellare spectacular special effects of many colorful programs, reverses the classical logic of using and exposes first of all the codes of their work after inviting the artists themselves to exchanging them and comment on them. Which, focusing on the code as such abstracts at an early stage the aesthetic and theoretical work, but at the same time makes justice to programming languages ​​as expressive idioms and dynamically creative for electronic artists. All participants had been given the same task, namely to formulate the 'connection of three points in space' (with a maximum of 8K code), a theme that is easily lent itself to interpretations as literal as abstract. Software art, moreover, manages to distinguish its creators for the fact to fill in the artist a purely verbal description of his work, playing with misuse or abuse of the grammar coding of verbal language. It then goes from optical patterns of Martin Wattenberg, with interactive maps of Golan Levin, the infinite variations of text (connected in three points) by Maciej Wisniewski, to artificial visual interaction of Mary Flanagan and dangerous script by Alex Galloway and its RSG. Java seems to be the language chosen more frequently, but what is most striking are the different approaches to software, as many artists, making the experiment doubly interesting.