Computer games and digital cultures conference.

. Art

06.06.02 Computer games and digital cultures conference.
The cultural importance of video games is getting more and more recognition with the widening of awareness that they constitute a medium done, rather than a simple pastime. In this June 6 in Tampere (Finland) inaugurated the Computer Games and Digital Cultures Conference , an international conference to reserve a large space to the workshop with a detailed exposition of methods of production by balsonati manufacturers. The introductory lectures have been entrusted to three U.S. Greg Costikyan (Unplugged Games, 'I Have No Words & I Must Design. Toward a Critical Vocabulary for Games'), Eric Zimmerman (GameLab, 'Meaningful Play') and Warren Spector (Ion Storm , 'Generating Player-Driven Experiences'). Several are also the issues addressed within the other planned operations, including the conformation of the market (Mark Finn 'The Console Wars: Computer Games, Industry and Culture'), the aesthetics of the setting (Aki Järvinen 'Great Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games 'and Lars Konzack' Computer Game Criticism: Analysing layers of virtual space and playground in computer games '), the meanings evoked in the electronic game (Helene & Madsen Troels Degn Johansson' Gameplay Rhetoric: A Study of the Construction of Satirical and Allegorical Meaning in Short Computer Games for the WWW ') and the narrative structures and gender (Craig Lindley' The Gameplay Gestalt, Narrative, and Interactive Storytelling 'and Jo Bryce, Jason Rutter' Killing Like a Girl: Gendered Gaming and Girl Gamers 'Visibility').