Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic Designer, Clarke Blackham. Very nicely made, perhaps only a bit glossier for the magazine’s line, it testifies once more how even your most familiar outcomes can have another life somewhere else.
The MIT Press, ISBN: 978-0262034050, English, 344 pages, 2016, USA
Building upon classic work such as that by anthropologist Roger Callois, Penix-Tadsen contributes to contemporary game studies discourses with his cultural research on Latin American culture. The project has two →