Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic Designer, Clarke Blackham. Very nicely made, perhaps only a bit glossier for the magazine’s line, it testifies once more how even your most familiar outcomes can have another life somewhere else.
Archivi tag: computer games
(edited by) Mark Grimshaw-Aagaard, Mads Walther-Hansen, Martin Knakkergaard – The Oxford Handbook of Sound and Imagination, Volume 1

Oxford University Press, ISBN-13: 978-0190460167, English, 880 pages, 2019, UK
Five years in the making, this heavy tome is the first of two volumes investigating sound and imagination from a true multidisciplinary perspective (from psychoacoustics to →
Jaroslav Švelch – Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games

MIT Press, SBN-13: 978-0262038843, English, 208 pages, 2018, USA
Many aspects of the 1980s are pivotal to an understanding of our technological present. The first digital presence in private spaces took place at this time, and this →