Waco Resurrection, rework a social drama.

Among the possible consequences of the simulation, there is also the ability to rework dramatic events. From the experiments of psychologists with symbolic worlds created artificially, it has gone in recent years through the experiences rebuilt engines of video games that allow involvement other than through the first-person view ('first person' in Unreal, Quake, etc..). The possibility of splitting dreamlike identity of fluid in 9-11 Survivor , a prototype in which the protagonist must try to survive the tragedy of September 11, there are various projects in recent years have involved more or less directly the unconscious the player, bringing on a different, more intimate and subtle her reactions to changes in light colored screen. Waco Resurrection makes up this type of process for a particularly controversial in American history, namely the massacre in Waco, Texas, in 1993. The unclear role of the U.S. authorities in the death of eighty civilians (including women and children) belonging to the Branch Davidian religious group, after 51 days of siege, the community accused of child abuse and possession of weapons (both charges ever try), it has remained as a long shadow in the common sense of Americans. This game starts over at the end, that is the prophecy that their slain leader at the time (David Koresh) returns to the place where perished for the final battle. Being a multiplayer game, everyone has to fight not only against external threats, but also against the 'Koresh' rivals wearing a helmet in the installation of the same shape of the head and face of Koresh, which allows you to interact with voice commands. The amount of sounds using the shell is remarkable: from psychological weapons fielded with the phrases amplified by the FBI to biblical quotations up all'orrifico sound of arms. A decade after the collective unconscious emerges personificandosi the protagonist of a social drama, putting at stake the fate and staging a late vissuata from the inside and then once so unequivocal. The conflict takes on the traits represented so that everyone wants to emphasize, giving an illusory and liberating possibilities of judgment.