Sometimes the online world reveals unsuspected parallel dimensions. This is an unknown restyle of Neural independently (and secretly as we never knew about it) made by NY-based Motion and Graphic Designer, Clarke Blackham. Very nicely made, perhaps only a bit glossier for the magazine’s line, it testifies once more how even your most familiar outcomes can have another life somewhere else.
Supported by Year Zero One The Battle Mario no.1 is a software design art Myfanwy Ashmore that altered the NES ROM by removing all the enemies and awards in the architecture of the game. Anything you can do, playing Mario, you walk among the scenarios and be interrupted in case the expiration of the maximum playing time. The software runs on their emulators for PC and Mac reductive interventions on the code of video games, to reduce drastically the number of visual stimuli to the user, transforming the 'battle' in a walk through the scenery, difficult to notice when the latter the player has to take care of bonuses, dangers and goals. The elimination of these elements changes the direction of the interaction playful, as if you organize a feast in a supermarket emptied from goods, thus changing the perception and radically transforming the original code, distorting the pace, slowed by far, and implementing a new gameplay end in itself at the same time puts the mind in a state other than the usual approach of game interfaces. Among the previous experience must be remembered that in the exhibition Prints + Chips Cory Arcangel and Paul Davis had grappled with similar issues, changing a cartridge of Super Mario Bros so that it could benefit only scrolling clouds.