QQQ, generative architecture obtained from Quake.

Premiered at ' Evolution Festival Leeds QQQ is a good example of video games as art thought of as performance. Powered by Tom Betts, project manager Nullpointer, is based on the Quake engine multi-user, putting it upside down the principles graphics into a representation that mimics interconnected pieces of pixels in the matrix of a scenario closer to indifference to the contents of the machine. Generative techniques, have also been grafted to emphasize the architectural appearance of the displays, which make up the aftermath of the movements and stains original shape. The remote players in real time, moreover, manifest themselves as invisible performer, whose actions, conceptually translated turn into an intervention in the performance.