Metapet, videogame art workers genetically modified.

. Art

14:05:02 Metapet, videogame art workers genetically modified.
On May 15, is launched in Los Angeles' Metapet ', an online game created by Natalie Bookchin with Jin Lee, Cathy Davies and Mark Allen. It is the first self-proclaimed 'transgenic virtual pet game', a strategy game set in a biotech company of the future, in which the player must choose between them as well as a 'Metapet', ie a human being amended in the manner of 'Nexus 6' in Blade Runner. The resulting change in the system consists of a gene obtained from a trained dog obedience, which is the determining factor to get a new class of workers more loyal and productive than the previous one. The institutions targeted in this representation are three main social and economic, that is, the biotechnology industry, the gaming industry and the 'corporate culture' in the broad sense. The sarcasm towards technical becere incentive to the production by the latest generation of personnel managers, is played down, and then made even more effective by the game, making plausible an extreme situation of workers subjected genetically and ensnared by those who want to their only maximum profit. But the player will discover that also honing the alternation of carrot and stick, this may not be enough to keep under control the metapet, and that the workers are still able, however, to resign, form a start-up or organize a union. The dehumanization of corporate life is staged, the paradox could be playing it from your workplace … It should be noted, finally, that within Metapet there are also minigames made by Amy Alexander, Davis & Davis, Carmin Karasic, Jeff Knowlton, Anne-Marie Schleiner, Naomi Spellman, Karl Mihail, T. Kim-Trang and Paul Vanouse.