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    <title>Neural.it :: media culture, hacktivism</title>
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   <id>tag:www.neural.it,2013:/art/8</id>
    <link rel="service.post" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8" title="Neural.it :: media culture, hacktivism" />
    <updated>2013-04-24T10:05:38Z</updated>
    
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.2</generator>
 
<entry>
    <title>AAVV - Sound Exchange, Experimental Music Cultures In Central And Eastern Europe</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/04/aavv_sound_exchange_experiment.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10500" title="AAVV - Sound Exchange, Experimental Music Cultures In Central And Eastern Europe" />
    <id>tag:www.neural.it,2013:/art//8.10500</id>
    
    <published>2013-04-24T10:07:57Z</published>
    <updated>2013-04-24T10:05:38Z</updated>
    
    <summary>edited by: Carsten Seiffarth, Carsten Stabenow, Golo Föllmer - PFAU Verlag, ISBN 978-3897274877, 416 pages, 2012, German, English There was a long tradition of dismissing and repressing experimental music in Central and Eastern Europe during socialist times. And even after...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="book" />
            <category term="sound art" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="AAVV, Sound Exchange, Experimental Music Cultures In Central And Eastern Europe, Carsten Seiffarth, Carsten Stabenow, Golo Föllmer, experimental music, Budapest, Bratislava, Praga, Cracovia, Riga, Vilnius, Tallinn, audio art, blog, soundexchange.jpg" src="http://www.neural.it/art/images5/soundexchange.jpg" width="130" height="184" align="left" /><b>edited by: Carsten Seiffarth, Carsten Stabenow, Golo Föllmer - PFAU Verlag, ISBN 978-3897274877, 416 pages, 2012, German, English</b><br>
There was a long tradition of dismissing and repressing experimental music in Central and Eastern Europe during socialist times. And even after 1989 the West didn't fully explore what was missed in those decisive few decades. This book begins the process of making up for lost time, bypassing the classic academic approach ]]>
        in an elegant and constructive way. It&apos;s a trans-regional effort, funded by Goethe Institute, coordinated by the musicologist Föllmer and the two artistic directors Stabenow and Seiffarth, who have spent time and organized meetings, events and workshops in the culture capitals of the respective countries: Budapest, Bratislava, Prague, Krakow, Riga, Vilnius and Tallinn. The involvement of local musicians and historians has reinforced the already existing international networks, and has also served to connect what happened since the 60s with the youngest digital generation. This networked research allows facts and names to emerge through a discursive chronology, unfolding the flourishing of audio arts and experimental music festivals and centres scattered over the reviewed regions, contextualized in general history and personal stories. Being carefully developed and having everything translated into English, it constitutes an excellent resource, extended by an online blog with audio files and pictures. Observing the quality of this product gives hope that there will be comparable future projects focussing on the Balkans, an area with similar history and similar forgotten underground cultural treasures.
    </content>
</entry>
<entry>
    <title>Random Selection In Random Image - Hypermateriality</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/04/random_selection_in_random_ima.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10497" title="Random Selection In Random Image - Hypermateriality" />
    <id>tag:www.neural.it,2013:/art//8.10497</id>
    
    <published>2013-04-22T09:21:45Z</published>
    <updated>2013-04-22T09:22:20Z</updated>
    
    <summary> Jan Robert Leegte’s new works re-examine the hypermateriality of the digital domain. Educated as a sculptor and architect this Dutch artist has a unique approach to art in the context of the internet. His recent online work‚ Random Selection...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="art" />
            <category term="media" />
            <category term="net" />
            <category term="visual" />
    
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        <![CDATA[<img alt="Random Selection in Random Image, Hypermateriality, Jan Robert Leegte, digital, art, Flickr, photography, psychological phenomenon, media, reality, network, images,  RandomSelectionInRandomImage.jpg" src="http://www.neural.it/art/images5/RandomSelectionInRandomImage.jpg" width="128" height="199" align="left" /><b></b>
Jan Robert Leegte’s new works re-examine the hypermateriality of the digital domain. Educated as a sculptor and architect this Dutch artist has a unique approach to art in the context of the internet. His recent online work‚ <a href="http://www.randomselectioninrandomimage.com/">Random Selection in Random Image</a> pushes the boundaries of both the notion of creativity and of individual perception. Leegte has created a smart commentary on the]]>
        new prerequisites for the reception and production of art in a technology infested environment. By highlighting random areas within random images from Flickr he both undermines and reinstates Ronald Barthes’ idea of the punctum in photography. “The notion of the manifested or materialized cognitive process of selecting intrigues me,“ says Leegte about this work. Also the punctum is no longer a purely immaterial, social or psychological phenomenon, but it merges fluidly with an encoded and embedded media-material reality. Images and particularly photographs have lost a great deal of their magic and appeal since they started flooding the net. By taking them as raw matter for the new camera (computer software) and the new eye (the network) images are reinvigorated. In Random Selection Leegte brings back the element of surprise to each photograph by robbing us of our alleged privilege of being at the basis of our own point of view, our own gaze, literally. In an interview with V2, Canadian theorist Brian Massumi describes this kind of manipulation as elementary to art: “Every art object works by tapping into a certain aspect of “natural” perception in order to re-abstract it, so that some actual potentials that were there are suspended while others that tended not to appear before, or even had never appeared before, are brought out.“ In this work the uncertainty brought on by the use of software agents and bots is used to our advantage. It is used to reinstate the poetry and the magic of the image.
    </content>
</entry>
<entry>
    <title>Open Your City - Share Festival 2012 Report</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/04/open_your_city_share_festival.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10559" title="Open Your City - Share Festival 2012 Report" />
    <id>tag:www.neural.it,2013:/art//8.10559</id>
    
    <published>2013-04-15T06:03:13Z</published>
    <updated>2013-04-19T19:20:55Z</updated>
    
    <summary>Check the Open Your City - Share Festival 2012 Report photo set here. Reappropriation of urban space, visions about the city of the future and grassroots participation. These main themes of Share Festival 2012 were given expression in the edition’s...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="art" />
            <category term="festival" />
            <category term="media" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="Open Your City, Share Festival 2012 Report, Simona Lodi, Carlo Ratti, Bruce Sterling, Mirjam Struppek, Stanza, VR/Urban, Mariano Leotta, Simone Arcagni, Lorenzo Benussi, Martijn De Waal, Davide Gomba, Simona Lodi, Jaromil, Alan Shapiro, Bruce Sterling, Antoine Schmitt, Fabrizio Valpreda, Manifesto Smart City, new media art, policy, urban space, social network, open knowledge, makerspaces, open source, copyleft, peer to peer, user generated content, Open-Your-City---Share-Festival-2012-Report.jpg" src="http://www.neural.it/art/images5/Open-Your-City---Share-Festival-2012-Report.jpg" width="128" height="198" align="left"/><a href="http://www.flickr.com/photos/48831443@N00/sets/72157633233369931/with/8646015548/" target="_blank">Check the Open Your City - Share Festival 2012 Report photo set here.</a>
Reappropriation of urban space, visions about the city of the future and grassroots participation. These main themes of Share Festival 2012 were given expression in the edition’s title - Open Your City - an imperative formula suggestive of sharing spaces and services and stressing the need for active involvement in the process of technological and social transition. This year’s Share prize included six finalists connected]]>
        <![CDATA[by an interest in exploring representations of cities in which bricks are replaced by information. The award was eventually given to Capacities: Real Time Complex - Connected Cities. In this work English artist Stanza has given life to an emerging city, built on environmental data captured in real time through a network of sensors scattered across London. The feedback from the sensors is reflected in a city materially reproduced with cables, lights and computer parts, giving rise to a third city with a Gestalt footprint, in which the whole exceeds the sum of the parts. The union of solid elements and intangible data generates a new organism, with changes in the environment dependent on interaction with citizens. Honorable Mention went to The Sentient City Survival Kit by Mark Shepard: a survival kit to counter the continuing supervision of a dystopian and sentient city of the future, able to continuously monitor our lives. This award of honorable mention reinforces the idea that the smart city debate is not based on blind optimism in technology, but critically investigates the risks of privacy intrusion, the hyper-organization of our lives and the fear that our choices may set us on paths from which we cannot stray. Jonathon Baldwin offered a contrasting positive image of smart community in his Tidepools project, in which a platform was created with public wi-fi, allowing citizens of a small area of ​​Brooklyn to collate and implement data about urban spaces and services, organizing them into an informative and useful public map. Citizenship became militant in SMSlingshot by Berlin collective VR / Urban. This urban performance materializes the right of agents to intervene in the res publica, turning the city into a shared screen upon which all citizens may project their messages. Using a wooden slingshot built around a handheld device visitors were encouraged to type a message and slingshot it at the screen, where the message would appear, enhanced by a splash of color. Here the physical act of slinging gave concrete form to the desire to be active. SYN by Mariano Leotta represents the relationship between the real and the digital giving physicality to the connections established through virtual social networks. The work reproduces the connections between users who use a particular hashtag on Twitter in real-time, sending electrical stimuli through a structure and representing synaptic processes. The combination of individual contributions gives rise to an emergent property defined as a "social brain". The final nominated work was On Journalism # 2 Typewriter by Julian Koschwitz. This installation operates as a demiurge, remodeling existing data into new autogenerative contents. It's an anagogic typewriter that combines different sources of information about journalists killed worldwide from 1992, creating a new newspaper printed on a roll of endless paper. To close the festival, a number of talks raised questions about the process of transitioning to the city of the future. In regard to art and technology, there was discussion of the term "open", considered as an opening that overturns the traditional logic of production, distribution and use, giving rise to new paradigms such as open source, copyleft, peer to peer, user generated content and DIY. According to the Smart City Manifesto, introduced by Simona Lodi, Lorenzo Benussi, Simone Arcagni and Bruce Sterling, a smart city is a clever community with technology at the service of those who live in the city - a place where open knowledge and open data are considered part of what it really means to be free. But besides being smart, a city must be a community. As stressed by Martijn de Waal, if we search for "smart city" on Google Images, we find pictures of perfect but empty cities. Where are the people? And how can grassroots participation make concrete gains? The dangers of technological oligarchy and the risk of retreating into a spiral of egoity are present and must be faced. The Smart City Manifesto wants to satisfy the dual requirement of participation and amplification of all voices, and wants to do it now. To draw a utopian city, but not one that is unattainable.
<br><font size=1>Ylenia Cafaro</font>
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    </content>
</entry>
<entry>
    <title>Acoustic Space #11 - Techno-Ecologies</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/04/acoustic_space_11_technoecolog.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10493" title="Acoustic Space #11 - Techno-Ecologies" />
    <id>tag:www.neural.it,2013:/art//8.10493</id>
    
    <published>2013-04-11T10:56:53Z</published>
    <updated>2013-04-11T10:57:32Z</updated>
    
    <summary>edited by Rasa Smite, Eric Kluitenberg and Raitis Smits - RIXC, The Centre for New Media Culture, ISSN: 1407-2858, 168 pages, 2012, English Acoustic Space is a journal founded in 1998 that for a few years now has functioned as...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="book" />
            <category term="media" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="Acoustic Space #11, Techno-Ecologies, magazine, peer-reviewed, Riga, Lettonia, Eric Kluitenber, techno-ecologia, David Rothenberg, deep technology, self-empowerment, Tatiana Goryucheva, Ojars Balcers, Cultura Experimentalis, Siegfried Zielinski, RIXC, media culture, new media, food traceability, techno-ecology concept, AcousticSpace11-_TechnoEcologies.jpg" src="http://www.neural.it/art/images5/AcousticSpace11-_TechnoEcologies.jpg" width="132" height="163" align="left" /><b>edited by Rasa Smite, Eric Kluitenberg and Raitis Smits - RIXC, The Centre for New Media Culture, ISSN: 1407-2858, 168 pages, 2012, English</b><br>
Acoustic Space is a journal founded in 1998 that for a few years now has functioned as a peer-reviewed journal, usually printed every year and coinciding with a festival on the same topic (including conferences and an exhibition), held in Riga (Latvia). The main theme of issue #11 (relating to the 2011 event) is shaped on Felix Guattari's]]>
        call for integrated dramatic technological and scientific transformation on earth. He formulated three &quot;ecological registers&quot; which have been adopted as sections of the publication (Environmental Ecology, Social Ecology and Mental Ecology) plus one focussing on the exhibition. From this perspective Eric Kluitenberg (who coined the techno-ecology concept) cites the philosopher David Rothenberg in his paper and his concept of &quot;deep technology&quot;, which stresses the need for symbiosis with ecology, subverting the misleading industrial propaganda of self-empowerment. His concept of &quot;inhabiting technologies&quot; perfectly categorizes a number of different contributions such as Tatiana Goryucheva&apos;s essay on &quot;food traceability&quot;, Ojars Balcers’ piece on the lifecycle of flame retardant materials, and the richly argued call for a &quot;Cultura Experimentalis&quot; by Siegfried Zielinski. RIXC has become one of the centres most sensitive to the need for a pragmatic relationship between science and art, reflecting the research investment in local universities around renewable energies. The theoretical texts are excellently integrated with performative artworks and there is a strong experimental science component, forming a compelling publication.

    </content>
</entry>
<entry>
    <title>Facebook Demetricator - De-quantifier Of Social Connections</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/04/facebook_demetricator_dequanti.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10496" title="Facebook Demetricator - De-quantifier Of Social Connections" />
    <id>tag:www.neural.it,2013:/art//8.10496</id>
    
    <published>2013-04-08T10:02:11Z</published>
    <updated>2013-04-12T23:30:28Z</updated>
    
    <summary> The reward-return system Facebook uses to entice users back to their profile to check for likes on posted photographs, comments on their status updates and peruse their ever-growing friend count creates an algorithm of addiction most users can testify...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="art" />
            <category term="media" />
            <category term="net" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="Facebook Demetricator - De-quantifier Of Social Connections, de-quantifcatore, Connessioni Sociali, Facebook, social media, internet, friends, like, button, Ben Grosser, software, applicazione, Facebook-Demetricator---De-quantifier-Of-Social-Connections.jpg" src="http://www.neural.it/art/images5/Facebook-Demetricator---De-quantifier-Of-Social-Connections.jpg" width="128" height="189" align="left" /><b></b>
The reward-return system Facebook uses to entice users back to their profile to check for likes on posted photographs, comments on their status updates and peruse their ever-growing friend count creates an algorithm of addiction most users can testify to. Statistical number-crunching and manipulation of this data ]]>
        <![CDATA[further customises the kind of posts we are exposed to and who they are from. Facebook metrics are used to quantify our social activity, and create a system that values qualitative insight into the kind of social connections we make. <a href="http://bengrosser.com/projects/facebook-demetricator/">Facebook Demetricator</a> is a free web browser add-on that hides Facebook metrics in order for a user to focus on content and people and not the numbers commonly representing them. All counts disappear so that a user can interact within a social network without enumerated rewards. According to Ben Grosser, the author of the software, “the quantifications of social connection play right into our (capitalism-inspired) innate desire for more”. This can clearly be backed up by that very notion that the advertising revenue raised by Facebook is dependent on the content the users put into it, which is in turn not rewarded by a monetary payment [as it is the case with some other online systems] but with the gratification of 'numeric popularity'. When we are presented with a status update, or a photograph, what degree of autonomy do we have in our experience?  How does our perception change according to whether 2 people have liked a status update compared to several hundred? How many less photographs might be posted if Facebook removed its like button all together? These are some of the questions the author of Demetricator raises. The software works by removing all traces of counts from the interface - for example 'You and 7 other people like this' becomes 'You and other people like this'. It's important to note that the software doesn't affect the database content, but only the display of these counts seen on the user’s page. Grosser is taking feedback from users of Demetricator to gauge how their experience of Facebook is changed by it. He is inviting users to engage with the questions ‘Who are my friends?’ ‘How do they think?’ and ‘What have they said?’]]>
    </content>
</entry>
<entry>
    <title>Raffael Dörig - COMPILER 04</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/04/raffael_doerig_compiler_04.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10440" title="Raffael Dörig - COMPILER 04" />
    <id>tag:www.neural.it,2013:/art//8.10440</id>
    
    <published>2013-04-04T09:23:00Z</published>
    <updated>2013-04-04T09:31:19Z</updated>
    
    <summary> Replay Compiler / Tweaklab [booklet + DVD], ISBN 978-3952285930, 2012, English The fourth volume of Compiler is dedicated to the multiplicity of reuse practices in audiovisual artworks produced with digital tools, interfaces and paradigms. The development of this attitude...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="magazine" />
            <category term="media" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="Raffael Dörig, COMPILER 04, magazine, audiovisual, art, sampling, cut-ups, social media, aesthetic reconceptualizations, Raffael-Dorig---COMPILER-04.jpg" src="http://www.neural.it/art/images5/Raffael-Dorig---COMPILER-04.jpg" width="127" height="173" align="left" />
<b>Replay Compiler / Tweaklab [booklet + DVD], ISBN 978-3952285930, 2012, English</b><br>
The fourth volume of Compiler is dedicated to the multiplicity of reuse practices in audiovisual artworks produced with digital tools, interfaces and paradigms. The development of this attitude was once the preserve of artists, though in the second half of the 00s social media and the phenomenon ]]>
        of the instant celebrity increased the contribution of amateurs, leading to various aesthetic reconceptualizations such as the notion of “post-digital”.  The selection documents how visual sampling has become a street phenomenon able to reach a critical mass of practitioners more efficiently than audio sampling. The videos here plunder content from every source, mixing, sequencing and cutting with an almost absolute lack of prejudices and standardized categories. Most of the time the cut makes it impossible to date when videos were created, giving them a special quality, although material from the eighties, for example seems to be in vogue, as well as weird amateur internet videos. Hip-hop generated a whole generation of unsophisticated musicians sampling and rhyming, many of whom produced a few demos and then stopped – something which connects to the current over-production of videos hosted on YouTube. In parallel, independent hip-hop artists have produced innovative experiments that have shown how to think outside the box using the same tools. Compiler 04 gathers a similar roster of artists, using material &quot;found&quot; in one way or another, defining new prototypes for &quot;sampling&quot; and reassembling.
    </content>
</entry>
<entry>
    <title>Pendulum Choir - Complex Polyphonies And Gravitational Force</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/04/pendulum_choir_complex_polypho.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10485" title="Pendulum Choir - Complex Polyphonies And Gravitational Force" />
    <id>tag:www.neural.it,2013:/art//8.10485</id>
    
    <published>2013-04-03T10:02:44Z</published>
    <updated>2013-04-03T10:03:06Z</updated>
    
    <summary> Cod.Act&apos;s Pendulum Choir explores the relationship between gravity, vocal movement in space and choral composition by placing a 9-piece choir on tilting, continuously moving platforms. A revolving, undulating hydraulic jack supports each singer. These movements have a direct physical...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="performance" />
            <category term="robot" />
            <category term="sound art" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="Pendulum Choir, Complex Polyphonies And Gravitational Force, Cod.Act, André, Michel Décosterd, art, performance, technology, architecture, music, sounds, Neural, Pendulum-Choir,-Complex-Polyphonies-And-Gravitational-Force.jpg" src="http://www.neural.it/art/images5/Pendulum-Choir%2C-Complex-Polyphonies-And-Gravitational-Force.jpg" width="127" height="197" align="left" /><b></b>
Cod.Act's <a href="http://www.codact.ch/gb/pendugb.html">Pendulum Choir</a> explores the relationship between gravity, vocal movement in space and choral composition by placing a 9-piece choir on tilting, continuously moving platforms. A revolving, undulating hydraulic jack supports each singer. These movements have a direct physical impact on the singers, causing ]]>
        specific sonorous effects. The performance is constrained not only by the effects of gravity on the body and lungs but also the interaction in space between singers as they move in and out of close proximity with one and another. In this sense Pendulum Choir can be viewed as a system of local entities interacting to create global behaviour - individual voices merge to create complex polyphonies guided by spatio-temporal movement and gravitational force. Although there is vocal autonomy for each singer, the overall impression is one of a single controlling robotic intelligence - a many-headed cyborg hydra. Visually we are reminded of multiform systems such as those found in magnetism or particles affected by elastic forces. After initial explorations into the relationships between movement and sound using the hydraulic platform system Cod.Act realised that the effects these spatial and gravitation constrains had on the vocal abilities of the singers could be harnessed as a compositional parameter in itself. This is a prime example of how an explorative technique can generate new parameters to be exploited in the compositional process. Gravity and spatial configurations not only affect performance but have also driven the composition from the outset. The composer and architect saw evocations of a living organ, a lung and subsequently realised the composition&apos;s narrative, sonically and metaphorically, according to the workings of the respiratory system. Each singer represents one of the lung&apos;s alveoli. The authors suggest that the music is based on readings of Virgil, Ovid and Horace: &quot;The choir blows and sings the breath. It travels from life to death, exhales, suffocates, loses its equilibrium while recounting its sensation of the last breath on its descent to hell&quot;. The voices appear to be generating the movement of the machine and being affected by it simultaneously – suggestive of a feedback loop. This two-way process is reflected by cycles of sonority that recall previous cycles and further create an accretion of vocal motifs. The echoes of the breath instantiate a kind of robotic Pranayama where the machine derives its life-force from the choir. Cod.Act is André and Michel Décosterd, respectively a musician/composer and an architect, a team that develops artistic productions, performances and interactive installations using devices to translate physical movement into sound phenomena.


    </content>
</entry>
<entry>
    <title>Jussi Parikka - What is Media Archaeology?</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/04/jussi_parikka_what_is_media_ar.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10488" title="Jussi Parikka - What is Media Archaeology?" />
    <id>tag:www.neural.it,2013:/art//8.10488</id>
    
    <published>2013-04-02T11:53:45Z</published>
    <updated>2013-04-02T11:58:32Z</updated>
    
    <summary>Polity, ISBN: 9780745650265, 200 pages, 2012, English To understand the &quot;futuristic&quot; present we live in it&apos;s very important to know our past. This seems particularly true when it comes to media culture. In fact it appears that the only feasible...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="book" />
            <category term="media" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="Jussi Parikka, What is Media Archaeology?, Polity, ISBN: 9780745650265, 200 pages, 2012, English, steampunk, digital culture, Neural, Jussi-Parikka---What-is-Media-Archaeology.jpg" src="http://www.neural.it/art/images5/Jussi-Parikka---What-is-Media-Archaeology.jpg" width="128" height="193" align="left" /><b>Polity, ISBN: 9780745650265, 200 pages, 2012, English </b><br>
To understand the "futuristic" present we live in it's very important to know our past. This seems particularly true when it comes to media culture. In fact it appears that the only feasible kind of time traveling is what is usually defined as "media archaeology", which allows us to re-create and use the same mediations on content that]]>
        have been used by people in the past, refashioning their specific media context. This book discusses Media Archaeology as an important field in a number of disciplines, studying the preservation and history of (new) media art from different angles. Parikka’s interest in logically connecting different “worlds” – such as the oft-cited “Steampunk” aesthetic – introduces a methodology for understanding the present through examining the past, exploring the death of certain media, archiving and various artistic techniques. One of the most interesting chapters is &quot;imaginary media&quot; which discusses the emergence of many important ideas (such as anachronism), with a technical analysis of specific characteristics. There are quite a number of artworks discussed along the line, especially in chapter 7.  Is it the case that &quot;fascination with old media technologies can help understand the new and the emerging digital culture&quot;, as the author states? Definitively yes, although maybe &quot;fascination&quot; can be replaced with &quot;focused interest&quot;, something that may trigger the building of accessible collections/archives of tools and content, as has successfully been experienced in other domains of culture.

    </content>
</entry>
<entry>
    <title>Algae Opera - Nurturing Algae With Soprano&apos;s Voice</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/03/algae_opera_nurturing_algae_wi.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10443" title="Algae Opera - Nurturing Algae With Soprano's Voice" />
    <id>tag:www.neural.it,2013:/art//8.10443</id>
    
    <published>2013-03-29T08:52:21Z</published>
    <updated>2013-04-12T09:46:26Z</updated>
    
    <summary> Algae Opera is a work realized between Mezzo-Soprano Louise Ashcroft, composer Gameshow Outpatient and actor Samuel Lewis that uses a novel approach to cross-wire the sense of hearing and taste using algae. During a performance of this work CO2...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="art" />
            <category term="performance" />
            <category term="science" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="Algae Opera, Nurturing Algae With Soprano's Voice, Louise Ashcroft, Gameshow Outpatient, Samuel Lewis, Algae-Opera---Nurturing-Algae-With-SopranoVoice.jpg" src="http://www.neural.it/art/images5/Algae-Opera---Nurturing-Algae-With-SopranoVoice.jpg" width="127" height="179" align="left" /><b></b>
<a href="http://www.burtonnitta.co.uk/algaeopera.html">Algae Opera</a> is a work realized between Mezzo-Soprano Louise Ashcroft, composer Gameshow Outpatient and actor Samuel Lewis that uses a novel approach to cross-wire the sense of hearing and taste using algae. During a performance of this work CO2 gas which is extracted from the singers breath ]]>
        <![CDATA[is directed to contained colonies of different types of algae. Since CO2 is the principle food and nourishing substance for the algae, the regulation of the gas through different singing techniques creates different growth rates in the colonies. The concentrations of the gas also affects the flavor of the algae if eaten - there is a direct relationship between the pitch of the voice and the sweetness of the algae. The performance is not without visual spectacle as the singer wears an elaborate biotechnology suit reminiscent of the well-know opera singer segment in the film "Fifth Element." The headset consists of an organic configuration of tubes collectively taking the form of an alien cephalopod which partially covers the face. The fluorescent tubes carry the C02 to a portable lab where the assistant (actor Samuel Lewis) feeds different batches of the algae the gas. Interestingly the welfare of the algae has a direct consequence on the sound of the performance as Ashcroft writes in her blog: "One of the biggest vocal challenges I have faced is considering how the opera voice, traditionally built for the size of the opera house and therefore requiring a sustained line, is re-built to the food needs of the world's population as defined by the algae mask. Due to this re-design, the musical structure and performance practice of today's operatic tradition shift and enter a future state." The performance concludes with a tasting session so the the audience are able to experience a kind of gustatory synaesthesia.
<br><font size=1>Paul Prudence</font>]]>
    </content>
</entry>
<entry>
    <title>Jon Wozencroft, Neville Brody - Fuse 1-20: From Invention to Antimatter - Twenty Years of FUSE</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/03/jon_wozencroft_neville_brody_f.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10388" title="Jon Wozencroft, Neville Brody - Fuse 1-20: From Invention to Antimatter - Twenty Years of FUSE" />
    <id>tag:www.neural.it,2013:/art//8.10388</id>
    
    <published>2013-03-26T11:09:38Z</published>
    <updated>2013-03-26T11:22:30Z</updated>
    
    <summary>Taschen, ISBN: 978-3836525015, 416 pages, 2012, English In 1991 two of the most talented graphic designers of all time (Jon Wozencroft and Neville Brody) launched a unique experiment: FUSE, an annual publication packaged in a cardboard box that contained a...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="book" />
            <category term="floppy disk" />
            <category term="magazine" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="Jon Wozencroft, Neville Brody, Fuse 1-20, From Invention to Antimatter, Twenty Years of FUSE, odes, religion, pornography, magazine, print, graphic design, tipography, Creative Review, information technology, Peter Saville, David Carson, Tomato collective, FUSE_NevilleBrody.jpg" src="http://www.neural.it/art/images5/FUSE_NevilleBrody.jpg" width="129" height="167" 
align="left" /><b>Taschen, ISBN: 978-3836525015, 416 pages, 2012, English</b><br>
In 1991 two of the most talented graphic designers of all time (Jon Wozencroft and Neville Brody) launched a unique experiment: FUSE, an annual publication packaged in a cardboard box that contained a printed zine with articles relating to typography culture, a floppy disk with four fonts and four posters that utilized]]>
        the same fonts. In the middle of the IT revolution and just before internet for the masses, this production was a milestone in contemporary graphic design and a novel form of publishing (we would have said ‘multimedia’ at that time). Creative Review described it as &quot;the magazine of the future&quot; referring to the idea that the form was designed specifically for the content, which in turn was a tool for creating new (potentially disparate) content. Each issue had a theme such as &quot;Codes&quot;, &quot;Religion&quot; or &quot;Pornography&quot;, around which the article, the fonts and the posters were created. The alphabet started to be considered (together with the computer keyboard) as a medium for digitally coded sense. This anthology celebrates FUSE and acts as a form of preservation. It also includes unpublished issues #19 and #20. Aside from the two editors, several radical innovators were involved, such as Peter Saville, David Carson, the Tomato collective and many other designers keen on opening new conceptual windows between the machine and the printed page. The nineties aesthetic is easily recognizable (think techno flyers, for example), but in fifty years’ time this project is more than likely going to be labelled as avant-garde. 

    </content>
</entry>
<entry>
    <title>The Decelerator - Real Slow Motion</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/03/the_decelerator_real_slow_moti.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10362" title="The Decelerator - Real Slow Motion" />
    <id>tag:www.neural.it,2013:/art//8.10362</id>
    
    <published>2013-03-25T09:14:33Z</published>
    <updated>2013-03-25T09:26:32Z</updated>
    
    <summary> &quot;The decelerator&quot; designed by German artist Lorenz Potthast is a helmet made with reflective metal, aiming to provide total detachment from reality. The helmet does not generate a virtual or augmented reality, but instead changes the temporal perception of...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="art" />
            <category term="biotech" />
            <category term="performance" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="The Decelerator, Real Slow Motion, Lorenz Potthast, art, visual, environment,  The-Decelerator-.jpg" src="http://www.neural.it/art/images5/The-Decelerator-.jpg" width="127" height="187" align="left" /><b></b>
"The decelerator" designed by German artist <a href="http://www.ciaokaesten.de/#"> Lorenz Potthast</a> is a helmet made with reflective metal, aiming to provide total detachment from reality. The helmet does not generate a virtual or augmented reality, but instead changes the temporal perception of what is happening outside: it gives the user a  "slow motion" ]]>
        <![CDATA[view of the world. A camera records the environment, a netbook stores and slows down the captured images, before retransmitting them on a dual display: inside the helmet for the wearer and outside on a monitor for audience members. The user has the option of choosing between three modes, scrolling using a wheel on a remote controller (similar to those on a mouse): Auto Mode, where the computer decides the variables of the slowdown; Press Mode, which allows only one specific and fixed speed variation; and Scroll Mode, in which the speed can be changed in real time. The mirror surface that covers the helmet is symbolic of its function: it not only serves to hide what is underneath, but it is a genuine representation of the functioning of the device. Watching through a mirror, reality appears sharper than we see with the naked eye, while if reflected on the convex surface of the helmet it becomes distorted and folded. Similarly, compromising the security of the convention of officially recognized time completely revolutionizes our position in reality. Infinitely customizable, the technique of the decelerator could potentially disrupt our sense of time, and turn perception into an abstract, artificial and frighteningly arbitrary state of mind.
<br><font size=1>Chiara Ciociola</font>]]>
    </content>
</entry>
<entry>
    <title>Fujiko Nakaya, Anne-Marie Duguet - Anarchive n°5: Fog</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/03/fujiko_nakaya_annemarie_duguet.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10386" title="Fujiko Nakaya, Anne-Marie Duguet - Anarchive n°5: Fog" />
    <id>tag:www.neural.it,2013:/art//8.10386</id>
    
    <published>2013-03-22T12:18:37Z</published>
    <updated>2013-03-22T12:19:46Z</updated>
    
    <summary>Brouillard Anarchive [book + DVD-rom + DVD], ISBN: 978-2951813229, English, Japanese, French In what format can a monograph be shaped in current times? It&apos;s an open question that deals with two main domains of problems: the content should be as...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="art" />
            <category term="book" />
            <category term="dvd" />
            <category term="performance" />
            <category term="video" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="Fujiko Nakaya, Anne-Marie Duguet, Anarchive n°5, Fog, book, DVD-ROM, doubleNegatives, art, performance, video, portable archive, Anarchive.jpg" src="http://www.neural.it/art/images5/Anarchive.jpg" width="127" height="176" align="left" /><b>Brouillard Anarchive [book + DVD-rom + DVD], ISBN: 978-2951813229, English, Japanese, French</b><br>
In what format can a monograph be shaped in current times? It's an open question that deals with two main domains of problems: the content should be as complete as possible in every direction; and to prolong its intrinsic referential attitude, it should be accessible for as long as possible. This monograph ]]>
        gives a possible answer in the evolving tradition of Anarchive, a series of artist monographs meant as a portable archive. Curated by Anne-Marie Duguet, the books come with digital discs and are produced together with the artist, usually with rare or unpublished documents. Volume #5 is about Fujiko Nakaya, a remarkable artist who dedicated most of her artistic life to creating fog sculptures (more than fifty are presented here), intended to be enjoyed in public spaces. In the thick catalogue there are texts in three languages and pictures, plans, videos, maps of locations and other varied data documenting her work. In a separate internal case there are two DVDs. The first contains 13 videos (dating back to her intervention at the Pepsi Pavilion in 1970 to more recent ones). The second is a DVD-ROM, with a searchable database of her works including interviews, proposals, more than 600 pictures, 75 videos (including excerpts from her works), accessible via an interactive fog/cloud interface (designed by doubleNegatives), and updated with links on the web. The release contains a huge quantity of information, all very well integrated and mostly durable, as a portable archive should be.

    </content>
</entry>
<entry>
    <title>Tworse Key - A Twitter Telegraph</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/03/tworse_key_a_twitter_telegraph.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10360" title="Tworse Key - A Twitter Telegraph" />
    <id>tag:www.neural.it,2013:/art//8.10360</id>
    
    <published>2013-03-20T10:53:51Z</published>
    <updated>2013-03-20T10:58:32Z</updated>
    
    <summary> In recent decades, and perhaps nudged by the exponential growth of new technologies, media artists have demonstrated not only an increasing interest in the history of technology, but also with the non-synchronous merging of incongruous technologies in their artworks....</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="art" />
            <category term="hacking" />
            <category term="media" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="Tworse Key, A Twitter Telegraph, Martin Kaltenbrunner,  Samuel Morse,  Alfred Vail, HAM, art, network, hacking, digital languages, Arduino, Ethernet, steam-punk, futurism, Tworse-Key---A-Twitter-Telegraph.jpg" src="http://www.neural.it/art/images5/Tworse-Key---A-Twitter-Telegraph.jpg" width="127" height="189" align="left" /><b></b>
In recent decades, and perhaps nudged by the exponential growth of new technologies, media artists have demonstrated not only an increasing interest in the history of technology, but also with the non-synchronous merging of incongruous technologies in their artworks. Vintage futurism and ]]>
        <![CDATA[steam-punk have thrown up a myriad of anachronistic and era-hybrid artworks. Martin Kaltenbrunner has created a communication system that combines vintage telegraphy, using Morse Code, with the contemporary network protocol Twitter. Both Twitter and Morse, share a common requirement and model for sharing information - they are both (and were) interested in sending information in tiny packets. These compressed streams of data, which define to some extent the way messages are composed syntactically, make this hybrid system all the more concise conceptually. This affinity between the protocols inspired Martin to create <a href="http://www.youtube.com/watch?v=V9KckRf_MKo&feature=player_embedded">Tworse Key</a>. Using an open source, open hardware framework, Martin has hard-wired a classic Morse Telegraph key-switch to send Twitter messages via a standard LAN network cable. Morse signals, created by analogue tapping gestures on the Telegraph key, are converted to digital format ready for transmission to the Twitter API using a built-in Arduino Ethernet board. In the spirit of hardware hacking and open source philosophy Martin also supplies detailed instructions, schematics, software configurations and general requirements on how to build your own Tworse Key on his website. The quasi-musical nature of Morse code has been exploited in much current experimental electronic music. The staccato rhythmic beeps have acted as percussive refrain for those exploring data-infused soundscaping. Typing a twitter message is a percussive action on a standard keyboard - inputting the same message through Tworse Key accentuates the percussive quality of digital communication in such a way that a 150 character tweet is heard as a kind of minimal binary-bit step music. Telegraphy is a long gone technology but Morse, as a communication protocol, is still popular with HAM radio enthusiasts to key transmitters on and off and calibrate their systems. Not surprisingly these radio enthusiasts have been to quick to pick up on Tworse Key and some of their tweets, as well as other examples of telegraphic tweeting, can be accessed at <a href="https://twitter.com/tworsekey">Tworse Key </a>. Tworse Key gives Samuel Morse and Alfred Vail’s invention, which is around 170 years old, a new, albeit tiny kiss of life and a due salute.
<br><font size=1>Paul Prudence</font>]]>
    </content>
</entry>
<entry>
    <title>E. Gabriella Coleman - Coding Freedom: The Ethics and Aesthetics of Hacking </title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/03/e_gabriella_coleman_coding_fre.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10383" title="E. Gabriella Coleman - Coding Freedom: The Ethics and Aesthetics of Hacking " />
    <id>tag:www.neural.it,2013:/art//8.10383</id>
    
    <published>2013-03-19T11:05:20Z</published>
    <updated>2013-03-19T11:06:04Z</updated>
    
    <summary> Princeton University Press, ISBN: 978-0691144610, 264 pages, 2012, English The whole ecosystem of hacking and FLOSS has rarely been considered by academic research, despite often being recognized as a terrific collective production. It has been considered more as a...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="book" />
            <category term="hacktivism" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="E. Gabriella Coleman, Coding Freedom, The Ethics and Aesthetics of Hacking, Princeton University Press, FLOSS, hacker, hacktivism, Debian, GNU, Linux, conferences, Cory Doctorow, code, E.-Gabriella-Coleman---Coding-Freedom.jpg" src="http://www.neural.it/art/images5/E.-Gabriella-Coleman---Coding-Freedom.jpg" width="127" height="191" align="left" />
<b>Princeton University Press, ISBN: 978-0691144610, 264 pages, 2012, English</b><br>
The whole ecosystem of hacking and FLOSS has rarely been considered by academic research, despite often being recognized as a terrific collective production. It has been considered more as a "tool" and not recognized as an important abstract "laboratory" of labour and freedom. Coleman focuses on hacker communities]]>
        and what they mean and prove to the rest of society. The book develops along different paths, looking at hacker identities, gatherings, models and politics. There is, in fact, an attempt to describe a &quot;typical&quot; hacker, investigated through seventy different interviews conduced live or via email. Coleman (defined by Cory Doctorow as a &quot;geek anthropologist&quot;) also functions as a hacker ethnographer, attending a number of Debian GNU/Linux conferences (&quot;Debconfs&quot;) and describing Debian&apos;s internal organization and its strict management of skill together with essential ethical commitments. One of the most interesting parts is the analysis of FLOSS sustainable economic models and the permeation of radical values through production. Hacker communities are also characterized by the trust and the cleverness of their members, and the shared believe that they will impact society by &quot;acting&quot; and serving as examples. The common trait the author identifies as binding hackers from disparate backgrounds is the achievement of &quot;productive freedom&quot;. The work also looks at the hacker belief that the claim &quot;code is speech&quot; deserves to become a crucial paradigm around which to structure a seminal part of our society.


    </content>
</entry>
<entry>
    <title>Blind Smell Stick - Emotional Urban Nose</title>
    <link rel="alternate" type="text/html" href="http://www.neural.it/art/2013/03/blind_smell_stick_emotional_ur.phtml" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.neural.it/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=10356" title="Blind Smell Stick - Emotional Urban Nose" />
    <id>tag:www.neural.it,2013:/art//8.10356</id>
    
    <published>2013-03-15T11:06:52Z</published>
    <updated>2013-03-15T11:06:57Z</updated>
    
    <summary> Exploring the urban space with the nose: the work &quot;Blind Smell Stick&quot; by Peter de Cupere invites us to rediscover the familiar spaces in which we live. The object created looks like an ordinary walking stick but functions like...</summary>
    <author>
        <name>Aurelio Cianciotta</name>
        <uri>http://wickedstyle.neural.it</uri>
    </author>
            <category term="art" />
            <category term="media" />
            <category term="performance" />
            <category term="psychogeography" />
    
    <content type="html" xml:lang="en" xml:base="http://www.neural.it/art/">
        <![CDATA[<img alt="Blind Smell Stick - Emotional Urban Nose, Peter de Cupere, Chiara Ciociola, art. media, psychogeography, Blind-Smell-Stick.jpg" src="http://www.neural.it/art/images20/Blind-Smell-Stick.jpg" width="127" height="190" align="left" /><b></b>
Exploring the urban space with the nose: the work "<a href="http://www.blindsmellstick.com/index.php/blind-smell-stick-p1">Blind Smell Stick</a>" by Peter de Cupere invites us to rediscover the familiar spaces in which we live. The object created looks like an ordinary walking stick but functions like the nose of a guide dog for the blind. The lower part of the stick is able to pick up odours through ]]>
        <![CDATA[little holes. Once captured, the odorous particles travel within the stick thanks to mini-fans, filters and a special heating system. Finally, they are channelled into a "special tube" connected to the nose through a mask. The user can choose whether to wear the mask or not, depending on what kind of sensory exclusivity is desired. In addition to being a useful tool for the blind, this item allows users to experience the olfactory version of our daily movements. We know that smell receptors are connected to the limbic system, the same place that processes emotions and memory. Perhaps coming to appreciate the olfactory version of our environment means becoming connected with ancestral fragrances. Spoiled by the abuse of the many stimuli around us, our senses may benefit from this type of perceptual immediacy that can jolt our emotivity and make us more aware of our feelings.
<br><font size=1>Chiara Ciociola</font>]]>
    </content>
</entry>

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