“Art Post-Internet” was an exhibition curated by Karen Archey and Robin Peckham for the Ullens Center for Contemporary Art in Beijing in spring 2014. This is the specially designed pdf catalogue whose with the front page is created each time with the IP and quite approximated location of the user. It includes tentatively definition of “post-internet” by Cory Arcangel, Simon Denny, and Bunny Rogers, art critics Ben Davis and Paddy Johnson, academics Mark Tribe and Esther Choi, and museum professionals Christiane Paul, Raffael Dörig, Jamillah James, Ben Vickers, Omar Kholeif and Gene McHugh.
McDonald, an icon of the global capital can be opposed in a thousand different ways, as testing the effects of their food on your own intestine or trying to spread the real data on its nutritional policies. Anyway it is still a business giant with the attitude to skillfully move in the fast speed of the free market perfectly tuning with the games’ rules. Thus if it’s a game, metaphorically speaking, then the videogame is the ideal (non)place to represent its dynamics, letting the spectator/consumer to embody the relentless gears of the impressive fast food industry. McDonald’s videogamehas been developed by Molleindustria and it plays with a representation of its well known strategies, leaving to the player the taste, or better the disgust of playing with the McDonald’s own imposed rules. All the paradoxical stages of exploiting and the crossed responsibilities for the unavoidable continuos grow are monitored. Thus the simulation of management processes becomes a bulimic race against time that systematically squashes the player in the capital’s grip, leaving him alone with his own amount of bitter devastations