CCTEX, the space inside and outside the car.

CCTEX

As for the spatial dimension of the game is changing our sense of space is hard to say. In reality, however, the mediation of visual surveillance cameras in turn creates an additional dimension of perception, perloppiù imagined by most of the people who do not have access to the videos in which they are shooting. These two levels of representation are skillfully rendered in CCTEX of Nullpointer, aka Tom Betts, an installation that modifies a level of Counter Strike (Down manipulated in Velvet Strike ), incorporating images collected from CCTV cameras that take up space around the ' installation itself. Betts, author of WebTracer and QQQ , wants to alienate the user mixing two levels of perception, bringing the viewer into the car and out of it at the same time. The reality, then enter the game, and instead describe pieces through the graphics of the game, you try to remap it within the visual mechanisms of the game, creating a short circuit that visual founded what is recognized as 'off-screen' and what instead they usually perceive as 'inside the screen'. The relationship between himself and the world around us is so called in dance, in an abstraction of the surrounding space, usually a reference point for the physical orientation, showing at the same time cultural ties indissoluble and manipulation.